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The skybox in this game would still appear to be infinitely far away, as the skybox, although containing 3D geometry, did not move the viewing point along with the player movement through the level. Newer engines, such as the Source engine, continue on this idea, allowing the skybox to move along with the player, although at a different speed.
Procedural Skyboxes and 6 Sided Skyboxes are the most common types of Skybox used in Unity Game Development. Let's take a look at how to use them in our own Unity project.
Unity3D: How to add a Skybox In Unity3D Sky’s and background textures are created using a “Skybox”, which is a textured cube surrounding the play area in a scene. Skyboxes are super simple to set up in Unity, read on to find out how.

starburst-pokieSkyBox Depth Troubles - Graphics and GPU Programming - Skybox game development

Skybox Labs: Development and co-development in broad vistas Shyang Kong shares the history of the co-development studio, and why it's now developing its own title, Stela
In the past I had attempted using programs like Cinema4D to generate six images for use in the actual skybox objects, but whilst they worked in improving the immersion of a game, it still felt flat and static (Not to mention you were still limited by a resolution limit so the images often looked rather poor in quality).
We work on some of the biggest games on the planet. We’ve developed titles alongside some of the world’s top publishers including Microsoft Studios, GungHo, and Electronic Arts. Our current projects include working as a co-developer on Halo Infinite, projects in the Minecraft Universe, and unannounced original games. Links:
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